

To move around the map in map mode, press Z. Now, as we can see, a cube has appeared, but it is not empty inside, how can we fix it? Let’s fix this by stretching our sides in other windowsĬlick enter. For convenience, you can hold down the space bar and LMBĪs we can see, it turned out not quite a cube. Let’s make a small cube on the 4th window. Important! It is necessary to find toolskybox at the very bottom of the list, otherwise the map will not compile! In the open menu, find the Filter field and enter skybox there

So, the first thing we need to do is create a completely externally closed map with a skybox. Physicist Tool is a tool for simulating physics in the hammeritself! Sprinkle tool – a tool for creating sprinkles on the surface of objects The white cube is a tool for creating blocks.Ī cube with different textures is a tool for replacing textures and materials on map objectsĪ cube with a material is a tool for installing the selected material on an objectĬube with spray – A tool for creating sprays on a textureĪn overlay cube is a tool for creating an overlay on a texture (similar to a banner)Ī cube with a cut-off part is a tool for cutting objectsĪ block similar to atomic compounds is a tool for managing object vertexesĬircle in the form of a hoop – a tool for transforming polygons of objects The white light bulb is a tool for creating an entity (we’ll talk a little later) The red pointer is a tool for selecting objects. The first is the camera, with the help of which you will see all the changes on the map. There are 4 areas for working with the map. We will be immediately greeted by a seemingly complicated interface. The first thing we need to do is open hamer++. To create a map, you can use the default hamer found in source sdk/bin.īut for convenience, we will use Hamer++ from my previous tutorial. Create your simple map and import in workshop!Įveryone has ever wanted to create their own map! Your time has come.
